In hindsight, I should have probably imported the ship as multiple objects and then applied a texture to each. It’s a rather arduous process, but seemed to be the quickest way to get what I was after at the time. This process involves “unwrapping” a 3D object onto a 2D plane, filling that 2D plane with artwork, and then re-wrapping it around the object. Next, with the model completed, I brought it into Blender so that a texture could be UV mapped onto the CAD model. EV Nova uses 64-frame sprite sheets to display the ship on the screen, and I knew there was no hope of consistently drawing a ship at different angles that many times, so a model would be necessary for rendering. To create my franken-ship, the IDA Courier, I first started in FreeCAD to build a 3D model of what the ship would look like. EV Nova had quick ships and it had freighters, but it didn’t have a quick, small freighter, so I decided to design one by combining the original Courier with EV Nova’s iconic freighter, the IDA Frigate. One of my favorite ships was the Courier, a light freighter able to move quickly between star systems while carrying a reasonable amount of cargo. #Ev nova mission guide software#Years later in high school, Ambrosia Software released its second sequel, Escape Velocity: Nova, and my friends and I were hooked all over again.ĭue to a recent unexpected bit of downtime, I found myself playing EV Nova once again with my friend, and decided it was about time I expanded it a bit by filling a perceived gap from the first game. It was fascinating in its openness and the range of ways you could play it. I was maybe ten or eleven years old, and I’d just gotten a space exploration game called Escape Velocity. The first time I stayed awake until the sun came up was the night I got my color Macintosh IIsi.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |